Inscrit le: 01 Oct 2017
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|Posté le: Mer 1 Nov - 08:42 (2017) Sujet du message: Funky light problem
I am having a real bear of a time learning how to get lights to render.
I am using only exterior artificial lights, all on in the project. Notice the entry walk has a row of recessed can lights. Only one of them shows "cutting" the gyp ceiling object...yet I get the whole row of lights illuminating objects below them...argh!
Anybody got any ideas as to why this is happening? There is no hidden object obscuring the lights, they are all placed in the same GWB ceiling object at the same height, they are all turned on...yet they do not show being "cut in" in the rendering but they show up that way in the model view.
What am I missing?
I didn't find the right solution from the Internet.